P u b l i c a t i o n s

Journal Articles

Refereed acceptance
    1. Lee, C.S., Lim, K.K. & Kim, H.K. (In Press). Nudging public health information behavior towards COVID-19 preventive measures: A systematic review. Health Communication.
    2. Lee, C.S., Yang, Y., Low, K.Y., Chia, H.K., Ma, L. (In Press). Doing good for others or self: A study of crowdsourced translation on digital labor platforms. Computers in Human Behavior Reports, 13.
    3. Wu, Q., Lee, C. S. Goh, D. H.-L. (2023). Understanding user‐generated questions in social Q&A: A goal‐framing approach. Journal of the Association for Information Science and Technology, 74(8), 990-1009 (http://dx.doi.org/10.1002/asi.24770).
    4. Ma, L., & Lee, C. S. (2023). Leveraging MOOCs for learners in economically disadvantaged regions. Education and Information Technologies (https://doi.org/10.1007/s10639-022-11461-2).
    5. Lee,E., Zheng, H., Goh, D. H.-L., Lee, C. S., & Theng, Y.-L. (2023). Examining COVID-19 tweet diffusion using an integrated social amplification and risk and issue-attention cycle framework. Health Communication (doi.org/10.1080/10410236.2023.2170201).
    6. Ma, L., Ou, W., & Lee, C. S. (2022). Investigating consumers’ cognitive, emotional, and behavioral engagement in social media brand pages: A natural language processing approach. Electronic Commerce Research and Applications. 54, 101179,(https://doi.org/10.1016/j.elerap.2022.101179).
    7. Zheng, H., Goh, D. H.-L., Lee, E. W. J., Lee, C. S., & Theng, Y.-L. (2022). Understanding the effects of message cues on COVID-19 information sharing on Twitter. Journal of the Association for Information Science and Technology, 73(6), 847–862. (https://doi.org/10.1002/asi.24587).
    8. Zhou, Q., Lee, C.S. and Sin, S-C. J. (2021). When Social Media Use for Formal Learning is Voluntary: A Study of Students’ Use of Self-Regulated Learning Strategies, Library and Information Science Research, 31(1), 12-26. (https://www.libres-ejournal.info/3443/). 
    9. Goh, D., Lee, C. S., Zhou, Q. & Guo, H. (2021). Finding trafficked children through crowdsourcing: A usability evaluation”, Aslib Journal of Information Management, 73(3), 419-435. (https://www.emerald.com/insight/content/doi/10.1108/AJIM-08-2020-0254/full/html).
    10. Ma, L. & Lee, C. S. (2021) Evaluating the effectiveness of blended learning using the ARCS mode. Journal of Computer Assisted Learning, 37(5), 1397-1408. (https://onlinelibrary.wiley.com/doi/abs/10.1111/jcal.12579). 
    11. Zhou Q., Lee, C.S., Sin, S.-C.J., Lin, S., Hu, H., & Muhammad, F. (2020). Understanding the use of YouTube as a learning resource: A social cognitive perspective. Aslib Journal of Information Management, DOI: 10.1108/AJIM-10-2019-0290 (https://doi.org/10.1108/ajim-10-2019-0290).
    12. Ma, L. & Lee, C. S. (2020). Drivers and barriers to MOOC adoption: perspectives from adopters and non-adopters, Online Information Review, 44(3), 671-684, DOI: 10.1108/OIR-06-2019-0203 (https://doi.org/10.1108/oir-06-2019-0203). 
    13. Ma, L. & Lee, C.S. (2019). Understanding the Barriers to the Use of MOOCs in a Developing Country: An Innovation Resistance Perspective, Journal of Educational Computing Research. 57(3), 571-590, DOI: 10.1177/0735633118757732 (https://doi.org/10.1177/0735633118757732). 
    14. Ma., L. & Lee, C.S. (2019). Investigating the Adoption of MOOCs: A Technology-User-Environment Perspective, Journal of Computer Assisted Learning, 35(1), 89-98, DOI: 10.1111/jcal.12314 (https://doi.org/10.1111/jcal.12314). 
    15. Lee, C.S., Osop, H., Kelni, G. & Goh, D.H.-L. (2017) Making Sense of Comments on YouTube Educational Videos: A Self-Directed Learning Perspective, Online Information Review 41(5), 611-625, DOI: 10.1108/OIR-09-2016-0274 (https://doi.org/10.1108/oir-09-2016-0274).
    16. Pe-Than, E.P.P. Goh, D.H-L. & Lee, C.S. Does it matter how you play? (2017) The effects of  collaboration and competition among players of human computation games, Journal of the Association for Information Science and Technology, 68(8), 1823-1835, DOI: 10.1002/asi.23863 (https://doi.org/10.1002/asi.23863). 
    17. Pe-Than, E.P.P., Goh, D. H-L., Lee, C.S. (2017) Analyzing Crowdsourced Mobile Content: Do Games Make a Difference?, Journal of Information Science Theory and Practice, 5(2),  6-16, DOI: 10.1633/JISTaP.2017.5.2.1 (https://doi.org/10.1633/jistap.2017.5.2.1).^
    18. Goh, D.H-L., Pe-Than, E.P.P., & Lee, C.S. (2017) Perceptions of Virtual Reward Systems in Crowdsourcing Games, Computers in Human Behavior, 70, 365-374, DOI: 10.1016/j.chb.2017.01.006 (https://doi.org/10.1016/j.chb.2017.01.006). 
    19. Goh, D.H., Lee, C.S., & Razikin, K., (2016). Interfaces for Accessing Location-Based Information on Mobile Devices: An Empirical Evaluation. Journal of the Association for Information Science and Technology, 67(12), 2882-2896, DOI: 10.1002/asi.23566 (https://doi.org/10.1002/asi.23566). 
    20. Pe-Than, E.P.P., Goh, D.H-L., & Lee, C.S. (2015). Why Do People Play Human Computation Games? Effects of Perceived Enjoyment and Perceived Output Quality, Aslib Journal of Information Management, 67(5), 592-612, DOI: 10.1108/AJIM-03-2015-0037 (https://doi.org/10.1108/ajim-03-2015-0037).
    21. Chen, X., Sin, S.C.J., Theng, Y-L. and Lee, C.S. (2015). Why Students Share Misinformation on Social Media: Motivation, Gender, and Study-level Differences, The Journal of Academic Librarianship, 41(5), 583-592
    22. Pe-Than, E. P. P., Goh, D. H. L., & Lee, C. S. (2015). A typology of human computation games: an analysis and a review of current games. Behaviour & Information Technology, 34(8), 809-824, DOI: 10.1016/j.acalib.2015.07.003 (https://doi.org/10.1016/j.acalib.2015.07.003). 
    23. Lee, C. S., Watson-Manheim, M. B., and Chudoba, K. (2014). Investigating the Relationship Between Perceived Risks in Communication and ICT-enabled Communicative Behaviors. Information and Management, 51(6), 688-699, DOI: 10.1016/j.im.2014.05.008 (https://doi.org/10.1016/j.im.2014.05.008).
    24. Ma, L., Lee, C.S.*, and Goh, D.H.  (2014) Understanding News Sharing in Social Media: An Explanation from the Diffusion of Innovations Theory, Online Information Review, 38(5), pp.598 – 615, DOI: 10.1108/oir-10-2013-0239 (https://doi.org/10.1108/oir-10-2013-0239). *corresponding author.  
    25. Pe-Than, E.P.P., Goh, D.H-L., & Lee, C.S. (2014). Making Work Fun: Investigating Antecedents of Perceived Enjoyment in Human Computation Games for Information Sharing. Computers in Human Behavior, 39, 88-99, DOI: 10.1016/j.chb.2014.06.023 (https://doi.org/10.1016/j.chb.2014.06.023). 
    26. Lee, C. S. and Watson-Manheim, M. B. (2014). Perceived Risks and ICT Use, Journal of Computer Information Systems, 54(2), 16-24, DOI: 10.1080/08874417.2014.11645682 (https://doi.org/10.1080/08874417.2014.11645682). 
    27. Lee, C. S. and Goh, D.H. (2013). “Gone Too Soon”: Did Twitter Grief for Michael Jackson? Online Information Review. 37(3), 462-478, DOI: 10.1108/oir-05-2012-0082 (https://doi.org/10.1108/oir-05-2012-0082). 
    28. Lee, C. S. and Kelkar, R. S. (2013). ICT and Knowledge Management: Perspectives from the SECI Model, The Electronic Library, 31(2), 226-243, DOI: 10.1108/02640471311312401 (https://doi.org/10.1108/02640471311312401). 
    29. Goh, D.H., Lee, C.S., and Low, G.H. (2012). "I played games as there was nothing else to do": Understanding motivations for using mobile content sharing games. Online Information Review, 36(6), 784-806. 
    30. Lee, C. S. (2012). Exploring Emotional Expressions on YouTube through the Lens of Media System Dependency Theory, New Media and Society, 14 (3), 457-475, DOI: 10.1108/14684521211287891 (https://doi.org/10.1108/14684521211287891). 
    31. Lee, C.S. and Ma, L. (2012). News Sharing in Social Media: The Effect of Gratifications and Prior Experience, Computers in Human Behavior, 28(2), 331-339, DOI: 10.1016/j.chb.2011.10.002 (https://doi.org/10.1016/j.chb.2011.10.002). 
    32. Goh, D.H., Razikin, K., Lee, C.S., Lim, E.P., Chatterjea, K., and Chang, C.H. (2012). Evaluating the use of a mobile annotation system for geography education, The Electronic Library, 30(5), 589-607, DOI: 10.1108/02640471211275666 (https://doi.org/10.1108/02640471211275666).
    33. Sreenivasan, N., Lee, C. S. and Goh, D.H. (2012) Tweeting the friendly skies: Investigating information exchange among Twitter users about airlines. Program: electronic library and information systems, 46(1), 21-42, DOI: 10.1108/00330331211204548 (https://doi.org/10.1108/00330331211204548)
    34. Goh, D.H., Lee, C.S., and Chua, A.Y.K. (2012). Playing games with information: investigating perceptions of a mobile content sharing game. Journal of Digital Information Management, 10(1), 10-19.
    35. Chua, A.Y.K., Goh, D.H. and Lee, C.S. (2012). Mobile Content Contribution and Retrieval: An Exploratory Study Using the Uses and Gratifications Paradigm, Information Processing and Management, 48(1), 13-22, DOI: 10.1016/j.ipm.2011.04.002 (https://doi.org/10.1016/j.ipm.2011.04.002). 
    36. Goh, D.H. and Lee, C. S. (2011). An Analysis of Tweets on the Death of Michael Jackson, Aslib Proceedings (Aslib Journal of Information Management), 63(5), 432-444, DOI: 10.1108/00012531111164941 (https://doi.org/10.1108/00012531111164941).
    37. Goh, D. H. and Lee, C.S. (2011). Perceptions, Quality and Motivational Needs in Image Tagging Human Computation Games, Journal of Information Science, 37(4), 391-404, DOI: 10.1177/0165551511417786 (https://doi.org/10.1177/0165551511417786)
    38. Razikin, K., Goh, D.H., Chua, A.Y.K., and Lee, C.S. (2011). Social tags for resource discovery: A comparison between machine learning and user-centric approaches, Journal of Information Science, 37(4), 391-404, DOI: 10.1177/0165551511408847 (https://doi.org/10.1177/0165551511408847).
    39. Goh, D. H., Ang, R. P., Lee, C. S. and Chua, A. (2011). Fight or Unite: Investigating Game Genres for Image Tagging, Journal of the American Society for Information Science and Technology, 62(7), 1311-1324, DOI: 10.1002/asi.21478 (https://doi.org/10.1002/asi.21478). 
    40. Ong, E. Y. L., Ang, R. P., Ho, J. C. M., Lim, J. C. Y., Goh, D. H., Lee, C. S. and Chua, A. Y. K. (2011). Narcissim, extraversion, and adolescents’ self presentation on Facebook. Personality and Individual Differences, 50(2), 180-185. (https://doi.org/10.1016/j.paid.2010.09.022). 
    41. Chudoba, K., Watson-Manheim, M. B., Crowston, K. and Lee, C. S. (2011). Participation in ICT-Enabled meetings. Journal of Organizational and End User Computing, 23(2), 15-36. (https://doi.org/10.4018/joeuc.2011040102).  *Reprinted as a book chapter refer to Book Chapters section .##
    42. Lee, C. S. (2010). Managing perceived communication failures with affordances of ICTs. Computers in Human Behavior, 26(4), 572-580, DOI: 10.1016/j.chb.2009.12.009 (https://doi.org/10.1016/j.chb.2009.12.009). 
    43. Lee, C.S., Goh, D.H., Chua, A., and Ang, R.P. (2010). Indagator: Investigating perceived gratifications of an application that blends mobile content sharing with gameplay.  Journal of the Association for Information Science and Technology 61(6), 1244-1257, DOI: 10.1002/asi.21305 (https://doi.org/10.1002/asi.21305).
    44. Goh, D.H., Lee, C.S., Ang, R.P., and Lee, C.K. (2010). Determining services for the mobile tourist. Journal of Computer Information Systems, 51(1), 31-40.(https://doi.org 10.1080/08874417.2010.11645447).
    45. Lee, C. S. (2010). Managing perceived communication failures with affordances of ICTs. Computers in Human Behavior, 26(4), 572-580, DOI: 10.1016/j.chb.2009.12.009 (https://doi.org/10.1016/j.chb.2009.12.009).
    46. Lee, C. S. and Lee. C. H. (2010). Effects of HRM Practices on IT Usage. Journal of Computer Information Systems, 50(2), 83-94. (https://doi.org/10.1080/08874417.2009.11645387).
    47. Lee, C.S., Goh, D.H., and Chua, A. (2010). An analysis of knowledge management mechanisms in healthcare portals. Journal of Librarianship and Information Science, 42(1), 20-44, DOI: 10.1177/0961000609351371 (https://doi.org/10.1177/0961000609351371).
    48. Lee, C.S., Goh, D.H., Chua, A. and Luyt, B. (2009). Choosing Communication Portfolios To Accomplish Task: The Effects of Individual Differences. Computers and Education, 53(4), 1167-1176, DOI: 10.1016/j.compedu.2009.05.024 (https://doi.org/10.1016/j.compedu.2009.05.024).
    49. Lee, C.S., Watson-Manheim, M.B., and Ramaprasad, A. (2009). Usage of communication portfolios in distributed work environments. First Monday, 14 (8), DOI: 10.5210/fm.v14i8.2595 (https://doi.org/10.5210/fm.v14i8.2595), Available at: 
http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/viewArticle/2595/2249.
    1. Luyt, B., Goh, D. H. and Lee, C.S. (2009). Search locally: A comparison of Yehey! and Google. Online Information Review, 33(3), 499-510, DOI: 10.1108/14684520910969925 (https://doi.org/10.1108/14684520910969925).
    2. Goh, D.H., Chua, A., Lee, C.S., and Razikin, K. (2009). Resource discovery through social tagging: A classification and content analytic approach, Online Information Review, 33(3), 568-583, DOI: 10.1108/14684520910969961 (https://doi.org/10.1108/14684520910969961).
    3. Goh, D.H., Lee, C.S., Chua, A., and Luyt, B. (2009). Design and Development of A Query Graph Visualization System, Journal of Digital Information Management, 7(1), 22-30.[ISI Ranked, IF=0.22, 5YrIF=0.51] 
    4. Lee, C.S., Goh, D.H., Razikin, K., and Chua, A. (2009). Tagging, sharing and the influence of personal experience. Journal of Digital Information, 10(1), Available at: http://journals.tdl.org/jodi/article/view/275/275
    5. Goh, D.H., Chua, A., Luyt, B., and Lee, C.S. (2008). Knowledge access, creation and transfer in e-government portals. Online Information Review, 32(3), 348-369, DOI: 10.1108/14684520810889664 (https://doi.org/10.1108/14684520810889664). 
    6. Lee, C.S., Watson-Manheim, M.B., and Ramaprasad, A., (2007). Exploring the Relationship between Communication Risk Perception and Communication Portfolio, IEEE Transactions on Professional Communication, 50(2), 130-146, DOI: 10.1109/TPC.2007.897608 (https://doi.org/10.1109/tpc.2007.897608). 

Non-Refereed acceptance
    1. Loh, C.E. & Lee, C.S. (11 December 2023). In Singapore, librarians have new jobs in an age of AI. The Straits Times. Available from https://www.straitstimes.com/opinion/in-singapore-librarians-have-new-jobs-in-an-age-of-ai 
    2. Zhuang, K.V., Tay, J.S.H., Lee, C.S., Goggin, G. & Wong, M.E. (2023). Why inclusive smart cities are important for sustainable futures? QS Insights Magazine, Available from https://magazine.qs.com/qs-insights-magazine-6/ 
    3. Lee, C.K., Wu, Q., Lee, C.S. & Goh, D.H. (2023). Asking questions so that they will be answered. Information Matters, 3 (8).
    4. Wan, Y., Nakayama, M., Lee, C.S., Poon, S., & Stamolampros, P. (2022). Correction to: The cultural impact in platform competition. Electron Markets 32, 1037. (https://doi.org/10.1007/s12525-022-00601-8)

Conference Proceedings

Refereed acceptance
  1. Lee, C.S., Yeo, R.Q.Y.+, Zhang, S.+, Goh, D.H., Ang, R. P-H., Ng, B. L.L. (2023). Gen Z transitions to university: A preliminary study on everyday information-seeking practices. Proceedings of the 25th Asia-Pacific Conference on Digital Library, Lecture Notes in Computer Science 14457 (Springer International Publishing), pp 255-262 (Dec 4-7, Taipei, Taiwan). 
  2. Lim, K. K.  & Lee, C.S. (2023). Review of in-app nudges towards user decision behavior: A topic modeling approach. Proceedings of the 25th Asia-Pacific Conference on Digital Library, Lecture Notes in Computer Science 14457 (Springer International Publishing), pp 262-269 (Dec 4-7, Taipei, Taiwan).
  3. Osop, H., Wong J.Y.+, Lwin, S. W.+, & Lee, C.S. (2023). Health information encountering: Topic modelling and sentiment analysis of pre- and current-COVID-19 tweets. Proceedings of the 25th Asia-Pacific Conference on Digital Library, Lecture Notes in Computer Science 14457 (Springer International Publishing), pp 167-177 (Dec 4-7, Taipei, Taiwan).
  4. Lee, C.S., Li, B., & Wu, Q. (2023). Teenagers and videoconference fatigue: A preliminary analysis from an affordance-based approach. Proceedings of the 86th Annual Meeting for the Association for Information Science and Technology , 60(1), pp 635-640 (Oct 27-31, 2023, London, United Kingdom).
  5. Wu, Q., Lee, C.S., & Goh, D.H. (2023). Making sense of responders’ evaluations of question answerability from academic Q&A sites. Proceedings of the 86th Annual Meeting for Association for Information Science and Technology, 60(1), pp 1191-1193 (Oct 27-31,2023, London, United Kingdom).
  6. Lim, K.K., & Lee, C.S. (2023). Informal learning trends on YouTube during the COVID-19 pandemic: A topic modeling analysis. Proceedings of the 86th Annual Meeting for the Association for Information Science and Technology, 60(1), pp 1049-1051 (Oct 27-31,2023, London, United Kingdom).
  7. Zeng, R.+, Song, S.+, Guo, Z.+, Goh, D.H., & Lee, C.S. (2023). Real or fake: Eliciting deepfake identification strategies through a diary study. Proceedings of the 86th Annual Meeting for the Association for Information Science and Technology, 60(1), pp 1206-1208 (Oct 27-31, 2023, London, United Kingdom).
  8. Lee, C. S., Goh, D. H.-L., & Wu, Q. (2022). Understanding the visual aesthetics of mobile apps in everyday life: The influence of cute aesthetics. SIGHCI 2022 Proceedings, 19.
  9. Wu, Q., Lee, C. S., & Goh, D. H.-L. (2022). Leader, socializer or specialist? Distinguishing responders with the cues of questions. Proceedings of the Association for Information Science and Technology, 59, 516–521.
  10. Goh, D. H.-L., Lee, C. S., Zheng, H. & Theng, Y.-L. (2022). COVID‐19 tweet links: A preliminary investigation of type and relevance. Proceedings of the Association for Information Science and Technology, 59,693-695.
  11. Lim, KK., & Lee, CS (2022). Nudging learning behaviour: A systematic review. Proceedings of the Association for Information Science and Technology, 59, 744-746.
  12. Wu, Q., Lee, C. S., & Goh, D. H.-L. (2022). Asking for help in community question-answering: The goal-framing effect of question expression on response networks. Proceedings of the 22nd ACM/IEEE Joint Conference on Digital Libraries, 1–5. 
  13. Lee,C.S., Goh, D. H.-L., Lau, S.S., Low, W.Y., & Fan, S. (2022). Understanding Users’ Perception of Cute Aesthetics in Mobile Interface Design. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2022 – Late Breaking Posters. HCII 2022. Communications in Computer and Information Science, vol 1654. Springer, Cham. 
  14. Goh, D.HL., Lee, C.S., Chen, Z., Kuah, X.W., & Pang, Y.L. (2022). Understanding Users’ Deepfake Video Verification Strategies. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2022 – Late Breaking Posters. HCII 2022. Communications in Computer and Information Science, vol 1655. Springer, Cham. 
  15. Lee, C. S., Goh, D. H.-L., Wu, Q., & Guo, H. (2021). Determining the Motivating Factors in Mobile Crowdsourcing Participation. Proceedings of the 23rd International Conference on Information Integration and Web Intelligence (IiWAS2021) & the 19th International Conference on Advances in Mobile Computing & Multimedia Intelligence (MoMM2021), 481–487.
  16. Lee, C.S., Tian, S., Xu, A., Liu Y., Goh, D. H-L, Seah, N. C. (2021). Investigating the Influence of Cute Aesthetics in Community Crowdsourcing   Proceedings of the 84th Annual Meeting of the Association for Information Science and Technology. (Oct 30-Nov 2, 2021). 
  17. Lee, C.S., Goh, D.H., Tan, H. W., Zheng, H., Theng, Y. L. (2021). Understanding the Temporal Effects on Tweetcussion of COVID-19 Vaccine. Proceedings of the 84th Annual Meeting of the Association for Information Science and Technology. (Oct 30-Nov 2, 2021).
  18. Lim, K.K. & Lee, C.S. (2021). Investigating Learner’s Online Learning Behavioral Changes During the COVID-19 Pandemic Proceedings of the 84th Annual Meeting of the Association for Information Science and Technology. (Oct 30-Nov 2, 2021).
  19. Goh, D. H., Huang, Y., Zhang, T., Lee, M., & Lee, C. S., (2021). Is Gamification Effortful? A Study in the Crowdsourcing Context. Proceedings of the 84th Annual Meeting of the Association for Information Science and Technology. (Oct 30-Nov 2, 2021). 
  20. Lee, C.S., Goh, D.H., Qian W., & Guo, H. (2021). Determining the Motivating Factors in Mobile Crowdsourcing Participation. Proceedings of the 23rd International Conference on Information Integration and Web Intelligence (Nov 29- Dec 1, 2021).
  21. Tan, H. W., Lee, C.S., Goh, D.H., Zheng, H., Theng, Y. L. (2021). Analyzing COVID-19 Vaccine Tweets for Tonal Shift Proceedings of the 23rd International Conference on Human-Computer Interaction (July 24-29, 2021).    
  22. Lim, K.K..& Lee, C.S. (2021). Sharing is Learning: Using Topic Modeling to Understand Online Comments Shared by Learners Proceedings of the 23rd International Conference on Human-Computer Interaction (July 24-29, 2021).
  23. Ma, L. and Lee, C.S. (2020). A Motivational Design Approach to Integrate MOOCs in Traditional Classrooms, Proceedings of the 22nd  Asia-Pacific Conference on Digital Library ICADL (Nov 30- Dec 1, Virtual Conference). 
  24. Zheng, H.,  Goh, D. H., Lee, E. W. J., Lee, C.S. and Theng, Y. L. (2020). Uncovering Topics Related to COVID-19 Pandemic on Twitter Proceedings of the 22nd Asia-Pacific Conference on Digital Library ICADL (Nov 30- Dec 1, Virtual Conference).
  25. Lee, C.S., Goh, D.H., Zhou, Q., Sin, J.S., & Theng, Y.L. (2020). Integrating Motives and Usability to Examine Community Crowdsourcing, Proceedings of the 83rd Annual Meeting of the Association for Information Science and Technology (Oct 23-27, 2020).
  26. Lee, C.S., Ker, E. S., Ng, C.H., Ye, J., Manheim-Watson, M.B. (2020). Effects of Mobile Instant Messaging Applications in the Workplace ASIST 2020, Proceedings of the 83rd Annual Meeting of the Association for Information Science and Technology(Oct 23-27, 2020 Virtual Conference). [Top Tier]
  27. Zheng, H., Goh, D.H., Lee, C.S., Lee, E.W.J., & Theng, Y.L (2020). Uncovering Temporal Differences in COVID-19 Tweets Proceedings of the 83rd Annual Meeting of the Association for Information Science and Technology (Oct 23-27, 2020 Virtual). [Top Tier] 
  28. Wu, Q., Goh, D.H., Lee, C. S. (2020). Generating Collective Online Information Sharing: The Framing Effect of Questions on Response Networks. Proceedings of the 83rd Annual Meeting of the Association for Information Science and Technology (Oct 23-27, 2020 Virtual Conference). 
  29. Osop, H., Hasan, R., Lee, C. S., Neo, C.Y., Foo, C.K., Saurabh, A. (2020).   Diabetweets: Analysis of Tweets for Health-related Information. Proceedings of the 22nd International Conference on Human-Computer Interaction (July 19-24, 2020).   
  30. Wu, Q., Goh, D.H., Lee, C. S. (2020). The Framing Effect of Questions in Community Question-Answering Sites, Proceedings of the 22nd International Conference on Human-Computer Interaction (July 19-24, 2020).
  31. Hao, A., Lee, C.S., Tan, W. C. (2019) Fun with AEDs: Examining the Effects of a Gamified Mobile Crowdsourcing Application, Proceedings of  the 17th International Conference on Advances in Mobile Computing & Multimedia (Dec 2-4, Munich, Germany), 207-211 https://doi.org/10.1145/3365921.3365947.
  32. Zhou, Q., Lee, C.S. and Sin, S.C.J.  (2019). When Social Media Use for Formal Learning is Voluntary: A Study of Students’ Use of Self-Regulated Learning Strategies, Proceedings of the 9th Asia-Pacific Conference on Library & Information Education and Practice (Nov 4-7, Kuala Lumpur, Malaysia). 
  33. Goh, D.H., Zheng, H., Lee, E.W.J., Lee, C.S., & Theng, Y.L. (2019). Information and communication research in promoting workplace safety and health: A topic modeling analysis. Proceedings of the 82nd Annual Meeting of the Association for Information Science and Technology, (Nov 19-23, Melbourne, Australia), 658-660, DOI: 10.1002/pra2.124 (https://doi.org/10.1002/pra2.124).
  34. Lee, C.S., Goh, D.H., Sin, J.S. Osop, H., & Theng, Y.L. (2019). A crowdsourcing approach to explore helping motives in a smart city: A preliminary analysis. Proceedings of the 82nd  Annual Meeting of the Association for Information Science and Technology, (Nov 19-23, Melbourne, Australia), 701-702, DOI: 10.1002/pra2.142 (https://doi.org/10.1002/pra2.142).
  35. Srinivasan, K., Tan, M.L.K., Peh, D.C.K., Goh, D.H., & Lee, C.S. (2019). An initial study of information behavior in Pokemon Go. Proceedings of the 82nd  Annual Meeting of the Association for Information Science and Technology, (Nov 19-23, Melbourne, Australia), 765-767, DOI: 10.1002/pra2.166 (https://doi.org/10.1002/pra2.166).
  36. Lee, C.S., Goh, D.H., & Osop, H. (2019). To help without expectation: Investigating social exchanges on a mobile crowdsourcing platform for a smart city. Proceedings of the 2019 ACM/IEEE Joint Conference on Digital Libraries, (June 2-6, Champaign, IL, USA), 416-417, DOI: 10.1109/JCDL.2019.00097 (https://doi.org/10.1109/jcdl.2019.00097). 
  37. Srinivasan, K., Tan, M.L.K., Peh, D.C.K., Goh, D.H., & Lee, C.S. (2019). Information seeking in Pokemon Go: A preliminary study. Proceedings of the 2019 ACM/IEEE Joint Conference on Digital Libraries, (June 2-6, Champaign, IL, USA), 376-377, DOI: 10.1109/JCDL.2019.00078 (https://doi.org/10.1109/jcdl.2019.00078).
  38. Sin, S-C. J. & Lee, C. S. & Chen, X. (2018). Rewarding, But Not for Everyone: Interaction Acts and Perceived Post Quality on Social Q&A Sites. In Proceedings of the 20th International Conference on Asia-Pacific Digital Libraries, ICADL 2018, Hamilton, New Zealand, November 19-22, 2018, Proceedings, DOI: 10.1007/978-3-030-04257-8_12 (https://doi.org/10.1007/978-3-030-04257-8_12). 
  39. Goh, D.H-L., Lee, C.S., Theng, Y. L., Zheng, H., Aung, H. H., Aroor, M. R., Lee, E., W-J & Li, C. (2018) Using Topic Modeling to Understand Workplace Health and Safety Ownership, In Proceedings of the 20th International Conference on Asia-Pacific Digital Libraries, ICADL 2018, Hamilton, New Zealand, November 19-22, 2018, Proceedings. 10.1007/978-3-030-04257-8. (https://doi.org/10.15663/icadl.2018.43) 
  40. Goh, D. H.‐L., Lee, C. S. & Guo, H. (2018). Finding Trafficked Children through Crowdsourcing. In Proceedings of the 81th ASIS&T Annual Meeting (10-14 Nov 2018, Vancouver, Canada), DOI: 10.1002/pra2.2018.14505501127 (https://doi.org/10.1002/pra2.2018.14505501127).
  41. Zhou, Q., Lee, C.S., & Sin, S. –C.J. (2018). Beyond Mandatory Use: Probing the Affordances of Social Media for Formal Learning in the Voluntary Context. In Proceedings of the 81th ASIS&T Annual Meeting (10-14 Nov 2018, Vancouver, Canada), DOI: 10.1002/pra2.2018.14505501066 (https://doi.org/10.1002/pra2.2018.14505501066). 
  42. Sin, S. –C.J. &  Lee, C.S. (2018).Tracing Social Question and Answer Users’ Interaction Patterns. In Proceedings of the 81th ASIS&T Annual Meeting (10-14 Nov 2018, Vancouver, Canada), DOI: 10.1002/pra2.2018.14505501164 (https://doi.org/10.1002/pra2.2018.14505501164). 
  43. Ma, L., and Lee, C.S. (2018) Understanding usage of MOOCs: Perceptions from adopters and non-adopters In proceedings of 2018 International Conference on Information  Resources Management (June 4-6, Ningbo, China). ISBN 978-0-473-43533-2.
  44. Pe-Than, E.P.P., Goh, D.H.-L. & Lee, C.S.  (2017). Motivational Difference Across Gameplay Mechanics: An Investigation in Crowdsourcing Mobile Content. In Proceedings of the 19th International Conference on Asian Digital Libraries ICADL 2017, Lecture Notes in Computer Science 10647, pp. 247-256, Bangkok, Thailand, November 13-15 2017, DOI: 10.1007/978-3-319-70232-2_16 (https://doi.org/10.1007/978-3-319-70232-2_16).  
  45. Lee, C. S., Goh, D. H., Osop, H., Sin, S.C.J. & Theng, Y. L. (2017) Public Services or Private Gains: Motives behind Participation on a Mobile Crowdsourcing Application in a Smart City . In Proceedings of the 80th ASIS&T Annual Meeting, (October 27-November 1 2017, Virginia, USA), DOI: 10.1002/pra2.2017.14505401055 (https://doi.org/10.1002/pra2.2017.14505401055).
  46. Goh, D.H.-L., Lee, C.S., Pe-Than, E.P.P. & Chua, A. (2017) Do Games Make a Difference in the Crowdsourcing of Mobile Content? In Proceedings of the 80th ASIS&T Annual Meeting, (October 27-November 1 2017, Virginia, USA), DOI: 10.1002/pra2.2017.14505401014 (https://doi.org/10.1002/pra2.2017.14505401014). 
  47. Zhou, Q., Lee, C.S. & Sin, S.C.J.  (2017) Using Social Media in Formal Learning: Investigating Learning Strategies and Satisfaction, In Proceedings of the 80th ASIS&T Annual Meeting, (October 27-November 1 2017, Virginia, USA), DOI: 10.1002/pra2.2017.14505401051 (https://doi.org/10.1002/pra2.2017.14505401051).
  48. Ma, L., & Lee, C.S. (2017) Investigating the Use of MOOCs: An Innovation Adoption Perspective, In Proceedings of the Pacific Asia Conference on Information Systems (PACIS 2017) (16-20 July, 2017, Langawi Malaysia)  
  49. Ma, L., & Lee, C.S. (2017) Exploring Barriers underlying College Students’ Adoption of MOOCs 2017. In Proceedings of the International Conference on Business and Information Management (ICBIM 2017), (July 23-25, 2017, Beijing China), DOI: 10.1145/3134271.3134274 (https://doi.org/10.1145/3134271.3134274).
  50. Razikin, K., Goh, D. H., & Lee, C. S. (2017) Examining Enjoyment in Gamifying Physical Exercise and a Healthy Diet, In Proceedings of the 19th International Conference on Human-Computer Interaction (July 9-14, 2017, Vancouver, Canada), DOI: 10.1007/978-3-319-58077-7_8 (https://doi.org/10.1007/978-3-319-58077-7_8).  
  51. Lee, C.S. & Sin, S.C.J. (2016) Why do People View Photographs on Instagram? In Proceedings of the 18th International Conference on Asia-Pacific Digital Libraries, Lecture Notes in Computer Science 10075 (Springer International Publishing), pp. 339–350, (December 5-9, Tsukuba, Japan), DOI: 10.1007/978-3-319-49304-6_38 (https://doi.org/10.1007/978-3-319-49304-6_38).
  52. Lee, C.S., Anand, V., Han, F., Kong, X., & Goh, D.H.-L. (2016) Investigating the Use of a Mobile Crowdsourcing Application for Public Engagement in a Smart City. In Proceedings of  the 18th International Conference on Asia-Pacific Digital Libraries, Lecture Notes in Computer Science 10075 (Springer International Publishing), pp. 98-103 (December 5-9, Tsukuba, Japan), DOI: 10.1007/978-3-319-49304-6_13 (https://doi.org/10.1007/978-3-319-49304-6_13). 
  53. Teo, W. J. S. & Lee, C.S. (2016) Sharing Brings Happiness?: Effects of Sharing in Social Media Among Adult Users. In Proceedings of  the 18th International Conference on Asia-Pacific Digital Libraries, Lecture Notes in Computer Science 10075 (Springer International Publishing), pp. 351-365 (December 5-9, Tsukuba, Japan), DOI: 10.1007/978-3-319-49304-6_39 (https://doi.org/10.1007/978-3-319-49304-6_39). ^
  54. Sin, S.C.J., Theng, Y. L. & Lee, C.S. (2016) Social Q&A Question-and-Comments Interactions and Outcomes: A Social Sequence Analysis. In Proceedings of the 18th International Conference on Asia-Pacific Digital Libraries, Lecture Notes in Computer Science 10075 (Springer International Publishing), pp. 325-358, (December 5-9, Tsukuba, Japan), DOI: 10.1007/978-3-319-49304-6_37 (https://doi.org/10.1007/978-3-319-49304-6_37). 
  55. Goh, D.H.-L., Pe-Than, E.P.P. & Lee, C.S. (2016) Crowdsourcing mobile content through games: an analysis of contribution patterns. In Proceedings of the 79th ASIS&T Annual Meeting, 53(1), pp. 1-10,  (October 14-18 2016, Copenhagen, Denmark), DOI: 10.1002/pra2.2016.14505301061 (https://doi.org/10.1002/pra2.2016.14505301061).
  56. Pe-Than, E.P.P., Goh, D.H.-L. & Lee, C.S. (2016) Personality, Motivations, and Information Quality: A Comparative Study across Games for Human Computation. Proceedings of the 79th ASIS&T Annual Meeting 53(1), pp. 1-10 (October 14-18 2016, Copenhagen, Denmark), DOI: 10.1002/pra2.2016.14505301049 (https://doi.org/10.1002/pra2.2016.14505301049).  
  57. Goh, D.H.-L., Pe-Than, E.P.P. & Lee, C.S. (2016)  Games for Crowdsourcing Mobile Content: An Analysis of Contribution Patterns. Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, JCDL 2016, pp 249-250, (June 19-23 2016, Newark, NJ, USA), DOI: 10.1145/2910896.2925455 (https://doi.org/10.1145/2910896.2925455).
  58. Lee, C.S., Baker, N,A., Dahri, R. & Sin, S.C.J. (2015) Instagram this! Sharing Photos on Instagrm, In Proceedings of the 17thInternational Conference on Asia-Pacific Digital Libraries, Lecture Notes in Computer Science 9469 (Springer International Publishing), pp. 132-141, (December 9-11, Seoul, South Korea). (https://doi.org/10.1007/978-3-319-27974-9_13) 
  59. Lee, C.S., Osop, H., Kelni, G. & Goh, D.H.-L. (2015) Investigating the Use of YouTube as a Self-Directed Learning Platform, In Proceedings of the 17th International Conference on Asia-Pacific Digital Libraries, Lecture Notes in Computer Science 9469(Springer International Publishing), pp. 308-310, (December 9-11, Seoul, South Korea). (https://doi.org/10.1007/978-3-319-27974-9). 
  60. Goh, D.H.-L., Pe-Than, E.P.P. & Lee, C.S. (2015). Investigating the Antecedents of Playing Games for Crowdsourcing Location-based Content, In Proceedings of 17th International Conference on Asia-Pacific Digital Libraries, Lecture Notes in Computer Science 9469 (Springer International Publishing), pp. 52-63, (December 9-11, Seoul, South Korea), 6 (https://doi.org/10.1007/978-3-319-27974-9_6). 
  61. Pe-Than, E.P.P., Goh, D.H.-L. & Lee, C.S. (2015). The Effects of Collaboration and Competition on Players’ Perceptions in Human Computation Games, In Proceedings of 17th International Conference on Asia-Pacific Digital Libraries, Lecture Notes in Computer Science 9469 (Springer International Publishing), pp. 246-251, (December 9-11, Seoul, South Korea), DOI: 10.1007/978-3-319-27974-9_25 (https://doi.org/10.1007/978-3-319-27974-9_25). 
  62. Sin, S.C.J., & Lee, C.S. (2015). Hypotheses of Information-Seeking Satisfaction Gaps: Demographics, Sources Usage and Person-Source Fit, In Proceedings of the 78th ASIS&T Annual Meeting, Article No. 104, (November 6-10 2015, St Louis, MO, USA), DOI: 10.1002/pra2.2015.1450520100104 (https://doi.org/10.1002/pra2.2015.1450520100104).
  63. Chen, X., Sin, S.C.J., Theng, Y-L. & Lee, C.S. (2015). Deterring the Spread of Misinformation on Social Network Sites: A Social Cognitive Theory-guided Intervention. In Proceedings of the 78th ASIS&T Annual Meeting, Article No. 95, (November 6-10 2015, St Louis, MO, USA), DOI: 10.1002/pra2.2015.145052010095 (https://doi.org/10.1002/pra2.2015.145052010095).
  64. Goh, D.H.-L., Pe-Than, E.P.P. & Lee, C.S. (2015). An Investigation of Reward Systems in Human Computation Games. In Proceedings of the 15th International Conference on Human-Computer Interaction HCI International 2015, Lecture Notes in Computer Science 9170 (Springer International Publishing), pp 596-607, (August 2-7 2015, Los Angeles, CA, USA), DOI: 10.1007/978-3-319-20916-6_55 (https://doi.org/10.1007/978-3-319-20916-6_55).  
  65. Chen, X., Sin, S.C. J., Theng, Y. L., & Lee, C.S. (2015) Why Do Social Media Users Share Misinformation? In Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, JCDL 2015, pp 111-114 (July 21-25 2015, Indianapolis, Indiana, USA), DOI: 10.1145/2756406.2756941 (https://doi.org/10.1145/2756406.2756941).
  66. Watson-Manheim, Jones, S., Lee, C. S., Welch, E. & Eason, J. (2014). Social Media Use in Higher Educational Organizations: A Comparison of the US and Singapore. In Proceedings of the 5th ACM International Conference on Collaboration Across Boundaries: Culture, Distance & Technology (CABS'14), (August 20-22, Kyoto, Japan), DOI: 10.1145/2631488.2634063 (https://doi.org/10.1145/2631488.2634063).  
  67. Pe-Than, E.P.P., Goh, D.H., & Lee, C.S. (2013). Playing human computation games for mobile information sharing: The influence of personality and perceived information quality. In Proceedings of the 15th International Conference on Asia-Pacific Digital Libraries, Lecture Notes in Computer Science 8279 (Springer International Publishing), (December 9-11, Bangalore, India), 147-156, DOI: 10.1007/978-3-319-03599-4_18 (https://doi.org/10.1007/978-3-319-03599-4_18).  
  68. Ma, L., Lee, C.S., & Goh, D.H. (2013). Understanding news sharing in social media from the diffusion of innovations perspective. In Proceedings of the 2013 IEEE International Conference on Cyber, Physical and Social Computing, pp. 1013-1020, (August 20-23, Beijing, China), DOI: 10.1109/GreenCom-iThings-CPSCom.2013.173 (https://doi.org/10.1109/greencom-ithings-cpscom.2013.173).  
  69. Ma, L., Lee, C.S., & Goh, D.H. (2013). Investigating influential factors influencing users to share news in social media: A diffusion of innovations perspective, In Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, JCDL 2013, pp. 403-404, (July 22-26 2013, Indianapolis, Indiana, USA), DOI: 10.1145/2467696.2467749 (https://doi.org/10.1145/2467696.2467749).
  70. Lee, C. S., Watson-Manheim, M.B., Chudoba, K. and Lee, C. H. (2013) Use of Social Media in the Workplace, In Proceedings of the 17th Pacific Asia Conference on Information Systems, PACIS 2013, (June 18-23 2013, Jeju Island Korea). 
  71. Razikin, K., Goh, D. H., & Lee, C. S. (2013). Understanding the influence of social tags on novice users over time, In Proceedings of the 10th International Conference on Information Technology: New Generations ITNG 2013, (April 15-17 2013, Las Vegas, Nevada, USA). 
  72. Pe-Than, E.P.P., Goh, D.H., & Lee, C.S. (2012). Enjoyment of a Mobile Information Sharing Game: Perspectives from Needs Satisfaction and Information Quality. In Proceedings of the 14th International Conference on Asian Digital Libraries ICADL 2013, Lecture Notes in Computer Science 7634, pp. 126-135. Taipei, Taiwan, November 12-15 2013, DOI: 10.1007/978-3-642-34752-8_16 (https://doi.org/10.1007/978-3-642-34752-8_16). 
  73. Goh, D. H., Razikin, K., Lee C. S., & Chua, A. (2012). Investigating User Perceptions of Engagement and Information Quality in Mobile Human Computation Games. In Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, JCDL 2012, pp. 391-392, (June 10-14 2012, Indianapolis, Indiana), DOI: 10.1145/2232817.2232906 (https://doi.org/10.1145/2232817.2232906).
  74. Ma, L., Lee, C.S., & Goh, D.H. (2012). Sharing in social news Websites: Examining the influence of news attributes and news sharers. In Proceedings of the 9th International Conference on Information Technology: New Generations ITNG 2012, (April 16-18, Las Vegas, Nevada, USA), DOI: 10.1109/ITNG.2012.143 (https://doi.org/10.1109/itng.2012.143). 
  75. Pe-Than, E.P.P., Goh, D.H., & Lee, C.S. (2012). A survey and typology of human computation games.  In Proceedings of the 9th International Conference on Information Technology: New Generations ITNG 2012, (April 16-18, Las Vegas, Nevada, USA), DOI: 10.1109/ITNG.2012.124 (https://doi.org/10.1109/itng.2012.124). 
  76. Goh, D. H., Razikin, K., Chua, A., Lee C. S., & Tan, K. T. (2011). Understanding Sharing Location-Based Information in a Mobile Human Computation Game, In Proceedings of the 4th IEEE International Conference on Cyber, Physical and Social Computing CPSCom 2011, pp. 209-216, (October 19-22 2011 Dalian, China), DOI: 10.1109/iThings/CPSCom.2011.48 (https://doi.org/10.1109/ithings/cpscom.2011.48). 
  77. Goh, D. H. & Lee, C. S. (2011). Understanding Playability and Motivational Needs in Human Computation Games. In Proceedings of the 13th International Conference on Asian Digital Libraries ICADL 2011, Lecture Notes in Computer Science 7008 pp. 108-117. Beijing, China, October 24-27 2011, DOI: 10.1007/978-3-642-24826-9_16 (https://doi.org/10.1007/978-3-642-24826-9_16). 
  78. Goh, D. H., Lee, C. S. & Razikin, K. (2011). Comparative Evaluation of Interfaces for Presenting Location-Based Information on Mobile Devices, In Proceedings of the 13th International Conference on Asian Digital Libraries ICADL 2011, Lecture Notes in Computer Science 7008, pp. 237-236, Beijing, China, October 24-27 2011, DOI: 10.1007/978-3-642-24826-9_30 (https://doi.org/10.1007/978-3-642-24826-9_30).   
  79. Goh, D. H., Lee, C. S. & Low, G. (2011). Who, What, Why: Examining Annotations in Mobile Content Sharing Games, In Proceedings of the 13th International Conference on Asian Digital Libraries ICADL 2011, Lecture Notes in Computer Science 7008, pp. 247-256, Beijing, China, October 24-27 2011, DOI: 10.1007/978-3-642-24826-9_31 (https://doi.org/10.1007/978-3-642-24826-9_31).  
  80. Goh, D. H., Lee, C. S., Chua, A., Razikin, K. & Tan, K. T. (2011) SPLASH: Blending Gaming and Content Sharing in a Location-Based Mobile Application, In Proceedings of the 3rd International Conference on Social Informatics, SocInfo 2011, Lecture Notes in Computer Science 6984, pp. 328-331, Singapore, October 6-8 2011, DOI: 10.1007/978-3-642-24704-0_41 (https://doi.org/10.1007/978-3-642-24704-0_41). 
  81. Low, G., Goh, D. H., and Lee, C. S. (2011). A Study of Motivations for Using Mobile Content Sharing Games, In Proceedings of the Sixth International Conference on Digital Information Management ICDIM 2011, pp. 258-263, Melbourne, Australia, September 26-28 2011, DOI: 10.1109/ICDIM.2011.6093318 (https://doi.org/10.1109/icdim.2011.6093318). ^
  82. Lee, C.S., Ma, L. & Goh, D. H. (2011). Why Do People Share News in Social Media. In proceedings of the 2011 International Conference on Active Media Technology, Lecture Notes in Computer Science, pp.129-140, Lanzhou, China, September 7-9 2011, DOI: 10.1007/978-3-642-23620-4_17 (https://doi.org/10.1007/978-3-642-23620-4_17).  
  83. Sreenivasan, N., Lee, C.S. & Goh, D.H. (2011). Tweet me home: Exploring information use on Twitter in crisis situations, In proceedings of the 14th International Conference on Human-Computer Interaction, pp. 120-129, Orlando, Florida, USA, 9-14 July 2011, DOI: 10.1007/978-3-642-21796-8_13 (https://doi.org/10.1007/978-3-642-21796-8_13). ^
  84. Ma, L., Lee, C. S. & Goh, D. H. (2011). That’s News to Me: The Influence of Perceived Gratifications and Personal Experience on News Sharing in Social Media. In proceedings of the ACM/IEEE Joint Conference on Digital Libraries, JCDL 2011, pp. 141-144, Ottawa, Canada, 13-17 June 2011, DOI: 10.1145/1998076.1998103 (https://doi.org/10.1145/1998076.1998103). [Top Tier] ^ 
  85. Razikin, K., Tan, K. T., Goh, D.H., Chua, A. & Lee, C. S. (2011). SPLASH: Perspectives on Mobile Socializing, Playing and Content Sharing. In proceedings of the 8th International Conference on Information Technology: New Generations ITNG 2011, pp. 873- 878, Las Vegas, Nevada, USA, April 11-13, 2011, DOI: 10.1109/ITNG.2011.151 (https://doi.org/10.1109/itng.2011.151). ^ 
  86. Goh, D.H., Chua, A. & Lee, C. S. (2011). Performance and Perceptions of Human Computation Games for Image Tagging, In Proceedings of the 26th Symposium On Applied Computing (SAC 2011), pp. 1124-1129, Taichung, Taiwan, March 21 to March 24, 2011, DOI: 10.1145/1982185.1982433 (https://doi.org/10.1145/1982185.1982433).
  87. Low, G.H., Goh, D.H., & Lee, C.S. (2010). Looking for a Good Time: Information Seeking in Mobile Content Sharing and Gaming Environment, In Proceedings of the 2010 International Conference on Cyberworlds, pp. 231 – 238, Singapore, 20-22 October 2010, DOI: 10.1109/CW.2010.64 (https://doi.org/10.1109/cw.2010.64). ^
  88. Goh, D.H., Ang, R. P., Chua, A. & Lee, C.S. (2010). Evaluating Game Genres for Tagging Images. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction (NordiCHI), pp. 659- 662, Reykjavik, Iceland October 16–20, 2010, DOI: 10.1145/1868914.1868998 (https://doi.org/10.1145/1868914.1868998).^
  89. Chua, A., Goh, D.H., Lee, C.S., & Tan, K.T. (2010). Mobile Alternate Reality Gaming Engine: A usability evaluation.  In Proceedings of the 7th International Conference on Information Technology: New Generations ITNG 2010, pp. 540-545, Las Vegas, Nevada, USA, April 12-14, 2010, DOI: 10.1109/ITNG.2010.47 (https://doi.org/10.1109/itng.2010.47).
  90. Goh, D.H., Lee, C.S., & Chua, A. (2010). Do games motivate mobile content sharing? In Proceedings of the 12th International Conference on Asian Digital Libraries ICADL 2010, Lecture Notes in Computer Science 6102, pp. 61-70, Brisbane, Australia, June 21-25, 2010, DOI: 10.1007/978-3-642-13654-2_8 (https://doi.org/10.1007/978-3-642-13654-2_8).
  91. Low, G.H., Goh, D.H., & Lee, C.S. (2010). A multifaceted approach to exploring mobile annotations. In Proceedings of the 12th International Conference on Asian Digital Libraries ICADL 2010, Lecture Notes in Computer Science 6102, pp. 71-80, Brisbane, Australia, June 21-25, 2010, DOI: 10.1007/978-3-642-13654-2_9 (https://doi.org/10.1007/978-3-642-13654-2_9).  ^
  92. Chua, A., Lee, C.S., Goh, D.H., Tan, K, T., & Ngyuen, A., (2010). Evaluating the usability of a mobile content sharing game. In Proceedings of the 25th Annual ACM Symposium on Applied Computing SAC 2010, pp. 597-598, Sierre, Switzerland, March 22-26, 2010, DOI: 10.1145/1774088.1774212 (https://doi.org/10.1145/1774088.1774212).
  93. Chua, A., Lee, C.S., Goh, D.H., & Ang, R.P. (2009). Motivations for media sharing among mobile phone users. In Proceedings of the 4th International Conference on Digital Information Management ICDIM 2009, vol:  5356782, pp. 160-165, Ann Arbor, Michigan, USA, November 1-4, 2009, DOI: 10.1109/ICDIM.2009.5356782 (https://doi.org/10.1109/icdim.2009.5356782).
  94. Lee, C.S., Goh, D.H., Chua, A. & Ang, R. P. (2009). Understanding perceived gratifications for mobile content sharing and retrieval in a game-based environment, In Proceedings of the 2009 International Conference on Active Media Technology, Lecture Notes in Computer Science 5820, pp. 183 – 194, Beijing, China, October 22-24, 2009, DOI: 10.1007/978-3-642-04875-3_22 (https://doi.org/10.1007/978-3-642-04875-3_22).
  95. Goh, D.H., Ang, R. P., Chua, A. & Lee, C.S. (2009). Why We Share: A Study of Motivations for Mobile Media Sharing, In Proceedings of the 2009 International Conference on Active Media Technology, Lecture Notes in Computer Science 5820, pp. 195-206, Beijing, China, October 22-24, 2009, DOI: 10.1007/978-3-642-04875-3_23 (https://doi.org/10.1007/978-3-642-04875-3_23).  
  96. Razikin, K., Goh, D.H., Lee, C.S., & Chua, A. (2008). Weighing the Usefulness of Social Tags for Content Discovery, In Proceedings of the 11th International Conference on Asian Digital Libraries, Lecture Notes in Computer Science 5362, pp. 51-60, Bali, Indonesia, December 2-5 2008, DOI: 10.1007/978-3-540-89533-6-6 (https://doi.org/10.1007/978-3-540-89533-6-6). ^ 
  97. Chua, A., Goh, D.H., & Lee, C.S. (2008). The Prevalence and Use of Web 2.0 in Libraries, In Proceedings of the 11th International Conference on Asian Digital Libraries, Lecture Notes in Computer Science 5362, pp. 22 –30, Bali, Indonesia, December 2-5 2008, DOI: 10.1007/978-3-540-89533-6-3 (https://doi.org/10.1007/978-3-540-89533-6-3).
  98. Razikin, K., Goh, D.H., Chua, A., & Lee, C.S. (2008). Can social tags help you find what you want? In Proceedings of the 12th European Conference on Research and Advanced Technology for Digital Libraries ECDL 2008, Lecture Notes in Computer Science 5173, pp. 50-61, Aarhus, Denmark, September 14-19 2008, DOI: 10.1007/978-3-540-87599-4_6 (https://doi.org/10.1007/978-3-540-87599-4_6). [Top Tier] ^ 
  99. Goh, D.H., Chua, A., Lee, C.S., & Luyt, B. (2008). Query Graph Visualizer: A visual collaborative querying system. In Proceedings of the First IEEE International Conference on the Applications of Digital Information and Web Technologies, vol:  1 &2, pp. 85-90,  Ostrava, Czech Republic, August 4-6, 2008, DOI: 10.1109/ICADIWT.2008.4664322 (https://doi.org/10.1109/icadiwt.2008.4664322).
  100. Goh, D.H., Lee, C.S., Chua, A.Y.K., & Razikin, K. (2008). An examination of the effectiveness of social tagging for resource discovery, In Proceedings of the International Workshop on Information-Explosion and Next Generation Search, pp. 23-30, Shenyang, China, April 26, 2008, DOI: 10.1109/INGS.2008.11 (https://doi.org/10.1109/ings.2008.11). 
  101. Lee, C.S., Goh, D.H.L. & Chua, A.Y.K. (2007). Evaluation of Hospital Portals Using Knowledge Management Mechanisms, In Proceedings of the 10th International Conference on Asian Digital Libraries. Lecture Notes in Computer Science 4822, pp.15 – 23, Hanoi, Vietnam, 10-13 December 2007 https://doi.org/10.1007/978-3-540-77094-7_7
  102. Goh, K.Y., Lee, C.S., & Lee, C.H. (2003). IT Product Bundling in the Presence of Complementarities, Quality Uncertainty and Network Effects: An Agent-Based Approach, In Proceedings of the 24th Annual International Conference on Information Systems, pp. 497-510 Seattle, Washington, December 14-17, 2003. Best Conference Theme Paper Nominee. [Top Tier] 
  103. Lee, C.S., Chandrasekaran, R., & Thomas, D. (2003). Examining IT Usage Across Different Hierarchical Levels in Organizations: A Study of Organizational, Environmental, and IT Factors In proceedings of Ninth Americas Conference on Information Systems, pp. 1259-1269, Tampa, Florida, August 4 -6, 2003.
  104. Goh, K.Y. & Lee, C.S. (2002). IT Product Bundling – The Effects of Quality Uncertainty and Complementarities on Individual Judgment and Choice, In Proceedings of the 12th Annual Workshop on Information Technology and Systems, pp. 115-120, Barcelona, Spain, December 14-15, 2002.
Non-Refereed acceptance
  1. Gruzd, A., Mai, P., Recuero, R., Hernández-García, A., Lee, C. S., Cook, J., Hodson, J. MeEwan, B., & Hopke, J. E. (2020). An Introduction to the 2020 International Conference on Social Media and Society: Diverse Voices – Promises and Perils of Social Media for Diversity. In proceedings on in SMSociety’20, International Conference on Social Media and Society, pp.1-4, https://doi.org/10.1145/3400806.3400807 

Conference Papers

Refereed acceptance

Non-Refereed acceptance

32.  Shi, J., Seidmann, V., Aung, H. H., Aroor, M. R., Nguyen, Q. N. T., Lo, H. Y., Goh, D. H., Lee, C. S., Lwin, M. O., Theng, Y. L. (2017). Understanding Workplace Safety and Health Ownership Across High-Risk Industries in Singapore: A Case Study Approach, Presented at the XXI World Congress on Safety Health at Work, September 3-6 2017, Singapore.


Books and Book Chapters

  1. Tandoc, E.C., Lee, J.C.B., Lee, C.S., Sin, J.S.C., Seet, S.K. (2023). No “Me” in Misinformation: The Role of Social Groups in the Spread of, and Fight Against, Fake News. In: Soon, C. (eds) Mobile Communication and Online Falsehoods in Asia. Mobile Communication in Asia: Local Insights, Global Implications. Springer, Dordrecht. https://doi.org/10.1007/978-94-024-2225-2_8

  1. Ke, H-R., Lee, C. S., Sugiyama, K. (Eds). (2021). Towards Open and Trustworthy Digital Societies. Proceedings of the 23rd International Conference on Asia-Pacific Digital Libraries, Lecture notes in Computer Science LNCS. Cham, Switzerland: Springer.  (Equal contribution of authors; authorship is in alphabetical order of authors’ last name)

This book is also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 13133).
  1. Chudoba, K., Watson-Manheim, M. B., Crowston, K. and Lee, C. S. (2013). Participation in ICT-Enabled Meetings In Dwivedi, A., & Clarke, S. (Eds). Innovative strategies and approaches for end-user computing advancements. Hershey, PA: Information Science Reference.  Chapter 11, pages 192-214.  ISBN13, DOI: 10.4018/978-1-4666-2059-9 [Reprinted]

  1. Goh, D.H., Razikin, K., Chua, A.Y.K., and Lee, C.S. (2009). On the effectiveness of social tagging for resource discovery.  In Y.L. Theng, S. Foo, D.H. Goh, and J.C. Na (Eds.), Handbook of research on digital libraries: Design, development, and impact. Hershey, PA: Idea Group Publishing.

Technology Disclosures Filed

  1. Hao, A., Tan, C.W., and Lee, C.S., (2020) Gamified Automated External Defibrillator (AED) Crowdsourcing Mobile Application, (Collaboration with SCDF) (Filed with NTU’s NTUitive Pte Ltd in August 2020 in accordance with Nanyang Technological University’s "Policy on Intellectual Property", Ref: 2020-013). 
  2. Lee, C.S., Osop, H., Goh, D. H., Sin, S.C.J. and Theng, Y. L. (2018) My Smart and Mobile Community: A Mobile Crowdsourcing App For A Smart City (Filed with NTU’s Nanyang Innovation and Enterprise Office in May 2018 in accordance with Nanyang Technological University’s “Policy on Intellectual Property", Ref No: 2018-076).
  1. Hao,A., Tan, C.W., and Lee, C.S., (2017) SCORE Bakery Online Catering Service (Collaboration with SCORE Bakery, Filed with NTU’s Nanyang Innovation and Enterprise Office in September 2017 in accordance with Nanyang Technological University’s "Policy on Intellectual Property", Ref No: TD/235/17).  
  1. Chanjaya, D. M., Tan, C.W., and Lee, C.S., (2017) SCORE Bakery Online Sales Service (Collaboration with SCORE Bakery, Filed with NTU’s Nanyang Innovation and Enterprise Office in September 2017 in accordance with Nanyang Technological University’s "Policy on Intellectual Property", Ref No: TD/236/17).   
  1. Tan, M.W.S., Tan, C.W., and Lee, C.S., (2017) An AED Information Gathering Mobile app (Collaboration with SCDF, Filed with NTU’s Nanyang Innovation and Enterprise Office in August 2017 in accordance with Nanyang Technological University’s "Policy on Intellectual Property", Ref No: TD/213/17). 
  2. Goh, D. H. L., Lee, C.S., Chua, A. Y. K., Tan, K. T., Razikin, K., (2011) Techniques for motivating mobile content sharing through gaming (Filed with NTU’s Nanyang Innovation and Enterprise Office in August 2011 in accordance with Nanyang Technological University’s "Policy on Intellectual Property", Ref No: TD/123/11).